PSU spent some time with Paul Hollywood.
“We’ve started from scratch with a lot of this game. We learned a lot about the PS3 while making the first game… This time we can use that knowledge to get more out of the hardware, and work more efficiently. So that allows us to produce the more intensive environments that you’ll see on the Island. It really is a whole world away from Monument Valley, where MotorStorm was set.”
“But obviously we don’t want to just have the same game in a new place; that would be unfair to people who buy the new game,” Hollywood continued. “So we’ve gone back over pretty much all of the systems and cranked them up a notch or two. So we have a greater variety of vehicles, more tracks, better AI systems, a new game structure, better online capabilities – the works really.”
0 Responses to “Another Paul Hollywood Interview”